#include "../include/Picture.h"
#include "../include/Surface.h"
#include "../include/Window.h"


namespace GUL {
    namespace System {
        namespace Graphic {

            Picture::Picture(const Window& win, const std::string& name) : Texture(win(), Surface(const_cast<Window&> (win), name), name) {

            }

            Picture::Picture(const Window& win, const std::string& path, const std::string& name) : Texture(win(), Surface(const_cast<Window&> (win), path), name) {

            }

            Picture::~Picture() {

            }
        }
    }

}
